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求助mugen如何删除 计分血条?

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求助mugen如何删除 计分血条?  Empty 求助mugen如何删除 计分血条?

帖子  Uglee 周三 四月 13, 2011 10:31 pm

下了整合 然后添加到自己的mugen程序中 发现有一个“分身”在网上查找原因后得知是因为这个整合的人物添加了 计分血条 但是却找不到如何删除的教程 还是希望高手们指点一下了 先谢谢了!!
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求助mugen如何删除 计分血条?  Empty 回复: 求助mugen如何删除 计分血条?

帖子  Admin 周一 四月 18, 2011 1:21 am

把没有分身的画面包的data文件夹里common1.cns复制了,放到你的人物包里面。重命名为随意的另一个名字,如takumacommon1.cns,打开人物def文件,修改stcommon = common1.cns,改为指向你重命名的文件,stcommon = takumacommon1.cns
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求助mugen如何删除 计分血条?  Empty 回复: 求助mugen如何删除 计分血条?

帖子  Uglee 周三 四月 20, 2011 11:01 pm

首先感谢二楼的好同学 非常感谢你的回帖 但是我按照你的方法做了 并没有消除那个分身 但是出招表变了...总之还是谢谢你了
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求助mugen如何删除 计分血条?  Empty 你可以删除“计分血条”代码

帖子  Admin 周一 四月 25, 2011 7:19 pm

人物cns中[Statedef -2]下
[state poweradd]
type = poweradd
trigger1 = time = [0,60]
value = 3

[state noairguard]
type = AssertSpecial
trigger1 = 1
flag = noairguard

[State 0, DefenceMulSet]
type=DefenceMulSet
trigger1=1
value=IfElse(life<300,.6,life*.001)
ignorehitpause=1
;#ADD004BASC PIEs#
;============================================================================
; edited life & power bar
[State -2,1]
type = Helper
triggerall = !IsHelper
triggerall = !NumHelper(90900)
triggerall = !NumHelper(90901)
triggerall = !NumHelper(90902)
trigger1 = NumPartner
trigger1 = ID < Partner,ID
trigger2 = !NumPartner
ID = 90900 ; 90901 ; *
Stateno = 90900

; (* 'ID = 90901' power bar off mode)
; (* 'ID = 90901' はパワーバー非表示モード)
;======================================
;--------------------------------------
; blocking/JD system helper set
[State -2,1]
type = Helper
triggerall = !IsHelper
triggerall = NumHelper(90900)
triggerall = Helper(90900),var(22) = [2,3]
triggerall = !NumHelper(99997) && !NumHelper(99998)
triggerall = Ctrl || StateNo = 40 || StateNo = 52 || StateNo = 100
triggerall = StateNo != 195500
trigger1 = Helper(90900),var(22) = 2 && Command = "holdfwd"
trigger2 = Helper(90900),var(22) = 3 && Command = "holdback"
ID = 99997 + (Helper(90900),var(22) = 3)
Stateno = 99997
IgnoreHitPause = 1
;--------------------------------------
; blocking/JD succeed!
[State -2,1]
type = ChangeState
triggerall = !IsHelper
triggerall = NumHelper(90900)
triggerall = Helper(90900),var(22) = [2,3]
triggerall = NumHelper(99997) || NumHelper(99998)
triggerall = Ctrl || StateNo = 40 || StateNo = 52 || StateNo = 100
triggerall = StateNo != 195500
trigger1 = NumHelper(99997)
trigger1 = Helper(99997),StateNo = 99996
trigger2 = NumHelper(99998)
trigger2 = Helper(99998),StateNo = 99996
value = 195500 ;; << 成功した時のステート(上書き可)
IgnoreHitPause = 1
;--------------------------------------
; muteki
[State -2,1]
type = HitBy
triggerall = !IsHelper
triggerall = NumHelper(90900)
triggerall = Helper(90900),var(22) = [2,3]
trigger1 = NumHelper(99997)
trigger1 = Helper(99997),StateNo = [99996, 99997]
trigger2 = NumHelper(99998)
trigger2 = Helper(99998),StateNo = [99996, 99997]
value = SCA, NT, ST, HT
IgnoreHitPause = 1
;-------------------------------------------------------------------------------

看看有没有类似的代码有就删了
有的可能在[Statedef -1]或[Statedef -3]
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