简单的胜利画面制作(mugen)
简单的胜利画面制作(mugen)
[Statedef 180];下
type = S
[State 180, 1]
type = ChangeState
trigger1 = MatchOver
value = 189;跳转到
;显示胜利头像及字样
[Statedef 189]
type = S
ctrl = 0
anim = 10000
velset = 0,0,0
sprpriority = -1
[State 189 , 0]
type = Explod
trigger1 = time = 0
anim = F9300
pos = 0,0
sprpriority = 6
postype = left
removetime = -1
[state 189, nofg]
type = assertspecial
trigger1 = 1
flag = NoFG
flag2 = NoBarDisplay
[state 189, nofg]
type = assertspecial
trigger1 = 1
flag = nomusic
[State 189, blackandwhite]
type = BGPalFX
trigger1 = time = 0
color = 0
time = 500
[State 181, 0]
type = AssertSpecial
trigger1 = time = [0,300]
flag = roundnotover
[State 240 , 0]
type = Explod
trigger1 = time = 0
anim = F9301
pos = 0,0
sprpriority = 5
postype = left
removetime = -1
[State 240 , 0]
type = Explod
trigger1 = time = 0
anim = F9302
pos = 6,0
scale = .6,.6
sprpriority = 9
postype = left
removetime = -1
[State 240 , 0]
type = Explod
trigger1 = time = 20
anim = 9302
pos = 70,130
scale = .6,.6
sprpriority = 9
postype = left
removetime = -1
[State 240 , 0]
type = Explod
trigger1 = time = 0
anim = 189
pos = 1,9
sprpriority = 8
postype = left
removetime = -1
[State 184, 0]
type = PlaySnd
trigger1 = time = 0
value = f170,1
[State 184, 0]
type = PlaySnd
trigger1 = time = 13
value = f180,0
[State 184, 1]
type = NotHitBy
trigger1 = Time >= 0
value = SCA
time = 1
type = S
[State 180, 1]
type = ChangeState
trigger1 = MatchOver
value = 189;跳转到
;显示胜利头像及字样
[Statedef 189]
type = S
ctrl = 0
anim = 10000
velset = 0,0,0
sprpriority = -1
[State 189 , 0]
type = Explod
trigger1 = time = 0
anim = F9300
pos = 0,0
sprpriority = 6
postype = left
removetime = -1
[state 189, nofg]
type = assertspecial
trigger1 = 1
flag = NoFG
flag2 = NoBarDisplay
[state 189, nofg]
type = assertspecial
trigger1 = 1
flag = nomusic
[State 189, blackandwhite]
type = BGPalFX
trigger1 = time = 0
color = 0
time = 500
[State 181, 0]
type = AssertSpecial
trigger1 = time = [0,300]
flag = roundnotover
[State 240 , 0]
type = Explod
trigger1 = time = 0
anim = F9301
pos = 0,0
sprpriority = 5
postype = left
removetime = -1
[State 240 , 0]
type = Explod
trigger1 = time = 0
anim = F9302
pos = 6,0
scale = .6,.6
sprpriority = 9
postype = left
removetime = -1
[State 240 , 0]
type = Explod
trigger1 = time = 20
anim = 9302
pos = 70,130
scale = .6,.6
sprpriority = 9
postype = left
removetime = -1
[State 240 , 0]
type = Explod
trigger1 = time = 0
anim = 189
pos = 1,9
sprpriority = 8
postype = left
removetime = -1
[State 184, 0]
type = PlaySnd
trigger1 = time = 0
value = f170,1
[State 184, 0]
type = PlaySnd
trigger1 = time = 13
value = f180,0
[State 184, 1]
type = NotHitBy
trigger1 = Time >= 0
value = SCA
time = 1
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